if you renounce your oath respectably, you are given a -20 relationship penalty to all clans in the kingdom, which is even more than you lose from landowners for lighting their homes on fire. This seems excessive, and in my situation I was a mercenary and even if I spent several months with the faction it should have been understood that by not becoming a vassal all that time I was not looking
Download this zip folder and extract into "Steam\steamapps\common\Mount & Blade II Bannerlord\Modules". It is safe to use mid-game, does not corrupt any saves. How to use: - Install & Start/Load your game. Important details: - This mod removes the cap of maximum 3 mercenary clans for your kingdom. Every other kingdom, natively, can hire as
Grandmaster Knight. Oct 21, 2008. #6. You can use it though. Go to the king and join as a vassal - this negates your mercenary contract. And now revoke your oath. To do this you need enough reknown (to join as a vassal) and the king will like you less. As soon as you leave your kingdom, form an army with your current family parties and garrison all other troops. Once you've done this, fly around the map attempting to coerce as many of the enemy lords and only enemy lords to join you. (If you bribe lords you aren't at war with, you pay full price and get no fiefs.)
It isn’t a bug, more of a missing feature. I believe that it’s critical for players who intend to startup their own kingdom one day to be able to leave a mercenary contract through expiration, and I would hope that TW is planning on adding it but for the time being the only solid way to make money is raid hideouts and get workshops.
Is it possible to leave a faction without the penalty of -20 relation from all clans? Question Ive been both a merc and a vassal, but if i try to leave the kingdom by speaking to the king, i get -20 relation with every clan in the faction.
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mount and blade bannerlord how to leave mercenary contract